
The Game
Rules
On your turn:
-Draw from the draw pile
-Play either to the space in front of you or into the shared space.
-Next player’s turn begins. (Clockwise order)
-Follow the rules as they weave and change.
-What was acceptable one turn becomes wrongthink the next..
Winning
Unlike most games, winning conditions are not known at the start. BUT, just like real life, the goals of the group change constantly, without warning, and usually only benefit the few.
When the Aims of the Collective match the Resources in the Comrade’s Safe Space
THEY (singular) WIN
Resource Cards
Resource cards are played in the safe space. They (plural) are need these to win the game.
Aim Cards
Aims are played in the Collective and determine the win conditions. Only one aim allowed in the collective at a time, unless you play the card that allows for two. Standards are only fun when they can be doubled.
Trigger Cards.
These resources cannot remain in your hand, they are too offensive, and must be played immediately when drawn. You cannot win while triggered, unless the current Aim requires it.
Dictate Cards
Dictates are played in the Collective and apply to everyone equally.
Some more equally than others.
Order Cards
It all begins with an idea. Maybe you want to launch a business. Maybe you want to turn a hobby into something more.